With
the year coming to a close, a lot of areas of entertainment are
starting to take stock of what their audiences view as the best works
from the past twelve months. And with local comic books now seeing a
sudden increase over the year and gaining rack space in nearly ever
shop, fans are weighing in on what the best series is thus far.
--- One
of those titles: Green Monk features the story of a
wandering holy man through the vast and sometimes treterous
countrylands of Russia, armed only with an enhanced blade of grass as
his weapon of choice. The book's simplistic design and storyline have
caught the attention of local comic readers, making Brandon Dayton
one of the most talked about creators of 2009 as its started drawing
to a close. I got a chance to chat with Brandon about his career and
body of work, plus thoughts on comics and a few other questions to be
had.
Brandon
Dayton
http://brandondayton.com/
Gavin:
Hello Brandon, first thing, tell us a little about
yourself.
Brandon:
Apart from being born in California and living for a short while in
Iowa, I basically grew up in Utah, in the Holladay area. I now live
in West Jordan with my wife Annie and daughter Lucy. We also have two
cats. I work as a concept artist for EA Games in Salt Lake.
Gavin:
What inspired you to start drawing, and what were some of your
influences growing up?
Brandon:
I've drawn for as long as I can remember. I was a typical kid of the
late 70's/early 80's. I loved cartoons and action figures, and
drawing seemed to go along with that. In school, I was always the
artist in the classroom, and that seemed to be the thing I always got
positive feedback for. When I was around ten or so I made friends with
Will VanWagenen, and through his family I had my first real exposure
to comics. His dad was a film maker, and a comic collector, and when
I would go over to his house I would just get lost reading issues of
Teenage Mutant Ninja Turtles, Judge Dredd, Groo and Akira. A few
years later I met Sean Hennefer who introduced me to all of the super
hero stuff, and the soon to be Image founders like Jim Lee, Erik
Larson and all the rest. It was around that time that I realized that
I was way to lousy at school to ever do any serious type of
profession, so I decided I wanted to become a comic artist. That's
when I really started taking drawing seriously. I would swing back
and forth between animation and comics, but I knew I wanted to draw,
and I knew I wanted to tell stories.
Gavin:
You went to BYU getting into their film program. What made you
decide on the Y, and what was their program like for you?
Brandon:
It was honestly a mix of following tradition and fear. My family is
a big BYU family. My parents went there and almost all of my extended
family went there as well. It was the easiest thing to do, and I was
really intimidated by applying to Cal Arts too. I remember seeing a
brochure for it, and not even knowing where to begin. At one point, I
think I considered going to BYU and then going to Cal Arts after.
Ironically, BYU has since become a world class Animation school, but
this was after I was pretty much done with school. When I got to BYU
I applied to the film program, because I figured it was the closest
thing to animation. I figured I would also try and take as many
illustration classes as possible while I was there. Being in the BYU
film program was an awesome experience. I was there with a lot of
bright, ambitious and talented folks, and that really motivated me to
do big things. BYU also had access to some really great resources,
and it wasn't that hard to figure out how to access them. I took a
documentary class one year, and basically used my clearance from that
class to make a my first short film, which was a black and white
sci-fi movie. I still think it was the best short film I made at BYU.
But, I had a lot of opportunities there. I made a handful of films,
and had some big disasters along the way. It was very discouraging at
the time, but I learned a lot in the process and studied
story-telling pretty deeply. While I was there I was also accepted
into Orson Scott Card's Writer's Bootcamp (not associated with BYU).
I think he accepted 18 people, and it was a four or five day
intensive writing workshop. It had a huge impact on my storytelling
theories, and on my confidence. Scott was very encouraging of my
writing, and that helped me get over some difficult discouragement,
and helped me put aside some other professional "advice"
that my talents weren't suited to writing.
Gavin:
When you finally left, was there any set plan of what you'd be doing
career wise, or was it more up in the air?
Brandon:
I thought I'd take a temporary job while I wrote a script, and then
I'd make a movie from that script. Many of my peers from school were
doing the same thing. It was not too long after the whole Mormon
Cinema thing, and many of my classmates picked up on that energy and
made features. It never worked for me. I just couldn't finish a
script. My final project at BYU was kind of disastrous, and I was so
obsessed with writing a perfect script that I could just never get
past the first 40 pages. I worked for a souvenir company during that
time, and then got a job at a local jack-of-all-trades production
studio in Sandy called 8fish. I applied there hoping to do animation,
and ended up doing all sorts of things. It was a great place to cut
my teeth as an illustrator. I built most of my current portfolio
working there, and refined my illustration to a point that it was
marketable. I also had a chance to develop pitches for TV animation,
which was a blast.
Gavin:
How did you eventually come to work for EA Salt Lake?
Brandon:
After working at 8fish for three years, I felt pretty strongly that it
was time to move on and I started applying for other jobs more
focused on animation. Nothing really came of that. Then I had two
friends, Bronze Swallow and Gibbs Rainock, who I had worked with at
8fish who got hired on at EA doing concept. They tipped me off to a
job opening, so applied. I didn't hear back from them, but I was to
the point at 8fish that I knew I had to move on, even if something
wasn't lined up. I was fortunate enough to run into some freelance
work so I just decided to make a leap of faith and start working on
my own. About a month later EA called me and offered me a
job.
Gavin:
Working for them, what are some of the games you've had a hand in
designing artwork for?
Brandon:
If every game I had done concept for actually made it to the shelves
I would have a huge resume right now! Most of my best stuff I won't
get to show for awhile because it's still locked up in NDA's, but the
two titles that actually contain some of my work are last year's "Nerf
N-Strike" and the just recently released "Nerf N-Strike Elite". I played
a big part in designing the characters for "N-Strike Elite". I just
recently posted some of the development work on my website.
Gavin:
You've also contributed artwork to the book Making Faces. How did
that opportunity come about?
Brandon:
That was done through 8fish. We met some of the folks from Impact
Books while we were at Comic-Con one year and pitched the idea about
designing facial expressions for animation. I ended doing a lot of
the writing for that, but several of the artists at 8fish contributed
writing and art. Gibbs and Bronze did art for it along with other
great artists like Ben Simonsen and Blake Loosli.
Gavin:
Where did the idea come about to start drawing your own
comic?
Brandon:
I had just been so frustrated with trying to finish a script. It'd
been years since I had finished a personal piece of art and I was
just dying to accomplish something. I had a big list of story ideas
and I went through a very serious period of introspection, where I
was trying to figure out which story I was most passionate about, and
which story I had the most confidence I could do well. It turned out
to be Green Monk. The only problem was, since I was being honest with
myself, I knew it wouldn't be right to do it as a movie. It had to be
comic. I read some books around that time like Steven Pressfield's
The War Of Art and Stephen King's On Writing that just got me in the
right frame of mind to sit down and get to work on something. The
nail in the coffin was an episode of Science Friday about
successfully keeping New Year's resolutions. It was just around New
Year when I heard the show, so I took the scientific advice they
offered, sat down, and started drawing.
Gavin:
How did the idea for Green Monk come to mind?
Brandon:
Like most ideas, it started with bits and pieces of cool images that
started to form together over the years. I liked the idea of blade of
grass as a sword. I remember reading a Native American folk tale when
I was kid about a hero that uses a leaf as blade to cut a villain's
throat. That might have planted the seed. The thing that tied it all
together though, was seeing Tarkovsky's "Andrei Rublyev". It's one of
the greatest films ever made, and its vision of Medieval Russia just
totally electrified me. I knew that's where I wanted to Green Monk to
take place. Visually, Green Monk is all Andrei Rublyev, with the
exception of some of the fantastical elements.
Gavin:
Considering the work you do, why did you choose to do it in
traditional sketching as opposed to digital?
Brandon: It's a gut thing,
I think. I just really enjoy working with traditional media, and I
guess I think getting away from the computer as much as possible is a
healthy thing. It certainly makes me more focused when my email isn't
sitting underneath my drawing pad, but there are a lot of common
sense reasons to work traditionally too. A computer and piece of
paper are both just tools, and you have to understand the strengths
and weaknesses of both media. Too often the assumption is just that a
computer will always do things better and faster, but its not always
the case. For instance, a computer obviously doesn't have the same
portability that paper does. When I was doing a panel a day on Green
Monk I could pack up my materials and work on it anywhere with
relative ease. Until a computer is completely indistinguishable from
a piece of paper, paper will have some advantages.
Gavin:
When you finally put it out, what was the reaction like from
people?
Brandon:
The reaction has been very positive. My wife just told me the other
day that she was surprised that people like it so much! Not that she
didn't like the book, I just think she wasn't quite certain of what
demographic is was meant to appeal to. I can understand that. I've
worked on enough artistic projects to have a sense of when something
stinks or not and I felt pretty good about Green Monk when I was
finished. I was very deliberate and careful with many of the
decisions I made with Green Monk, and I was really proud about the
final product. That being said, I've been pleasantly surprised with
the reaction. It is better than I'm used to.
Gavin:
Is this a single one-shot series or will we see more issues down the
road?
Brandon:
I've written myself into a corner where I feel like I have to
continue the series. So, yes I'm going to continue. I just have to
figure out the best way to do that.
Gavin:
Going a bit local, what's your take on the Utah comics scene, both
good and bad?
Brandon:
I'm still kind of getting to know it. I contacted some local comics
artists for the first time the other day, but I haven't really
started up a real correspondence. I'm also not a real frequent comics
shopper, so I'm not as familiar with the scene as others might be.
From what I know, there's a lot of talent in Utah, I'm just not aware
of a real robust community. It seems like a lot of lone gunmen to me.
I think that's something that will change. In general working as an
artist in Utah can be rough. Art tends to be undervalued anywhere you
go, and Utah is no different. There are a lot of folks that want you
to work for nothing, or close to it.
Gavin:
Who are some of the artists and writers you read and would
recommend?
Brandon:
I'm most interested in the writer/artists. I feel like there overall
work has more harmony than a book that's a collaboration. I like
Craig Thompson, Jeff Smith, Guy Davis. I guess BPRD is a
collaboration, but he's got his own stuff too that's pretty rad. I
can't say I really "follow" any artists loyally, but those
are some of the guys I like.
Gavin:
More national, what are your thoughts on the comics industry
today?
Brandon:
I think there is a lot of growth to be had. Just look at the
demographics. It's adult males. Young males aren't targeted like they
could be comics aren't even close to touching female audiences in a
significant way. There's so much potential, and it just require
someone who figures out the right way to do it. There have been some
attempts. Marvel published comic versions of Pride & Prejudice, but
my wife and I were unanimous that is was pretty crummy. I'd like to
see some of the stigma of comics to change, for more people to see
that's its just a medium. It would be great if there were more people
willing to venture out and open new markets with comics. I think it
probably has to happen with the younger generation.
Gavin:
If you had to make a top five, what are your most favorite comics
currently out?
Brandon:
I'm not really following any ongoing titles, but I can list my top
five favorite books. On the top of the list would be Hiyao Miyazaki's Nausica%uFFFD Of The Valley Of The Wind. He's more well known for his
animation, but in my opinion Nausica%uFFFD is his masterpiece. After
that, in no particular order, I like Jeff Smith's Bone quite a bit,
Craig Thompson's Blankets, Otomo's Akira, and Kirkman's Walking Dead.
I think Hellboy is a lot of fun too.
Gavin:
A bit on video games, what's your take on the local studios
producing today and the work coming out of Utah as a whole?
Brandon:
I think it's great that Utah has a robust video game industry. There
are a handful of good studios hereabouts, and some great talent. I
feel like there haven't been the opportunities for any of the local
studios to really show the world what they're made of, but it's just
a matter of time. I'm constantly blown away by the talent of the
people I work with, and I'm witness to the limitations that keep them
from creating really amazing stuff. I don't say that to criticize any
of the studios. I just think the talent is capable of more than
they're able to show with the work that's available at this
moment.
Gavin:
What can we expect from you going into next year?
Brandon:
I'm going to continue the Green Monk series. Not sure of all the
details, but I'm going to continue working on it. I'm also going to
be contributing to some anthologies including an all-comics issue of
Sunstone that should be coming out next year.
Gavin:
Aside the obvious, is there anything you'd like to plug or
promote?
Brandon:
You can see my work at BrandonDayton.com. You can get a copy of
Green Monk at my website or at any of the local SLC comic shops.