Sunday, July 11, 2010
Gina Miller
Posted
By Gavin Sheehan
on July 11, 2010, 11:01 PM
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As
3D animation continues to progress we're finding it slowly added to
everyday media one piece at a time. Animators on professional and
amateur levels are taking the tools they have before them with film
and game making and adapting those works to commercials, web ads,
music videos, and in today's case... a graphic novel.
click to enlarge
--- Gina
Miller took her animations and integrated them into her recently
released book,
Lazarus. Releasing it under her own publishing
company and, very fittingly, selling copies online via Amazon and
Barnes & Noble's online store. I got a chance to chat with Gina
about her work as an artist and animator, the work she's done over
the years, the book, and a few other topics. Plus some of her
paintings and material from
Lazarus for you to browse
throughout.
Gina
Miller
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http://www.nanogirl.com/
Gavin:
Hey Gina! First off, tell us a little bit about yourself.
Gina:
Hello. That's easy, I love art and I love science.
Gavin:
What first got you interested in art and what were some of your
early influences?
Gina:
When I was a child I spent a lot of time at the library reading
about artists and poets and dreaming my own dreams. Of course I love
the greats like Warhol, Picasso, and da Vinci. Da Vinci was
interesting because he wasn't just a brilliant artist, he was a
polymath who applied his art skills to many of his diverse interests.
I appreciate the well roundedness of his mind. I enjoy all types of
art but I do have a tendency to like abstract art - for example Paul
Klee, Joan Miro` and Jonas Gerard. What I like about abstract art is
that it is creation from the ground floor up. It is creating
something that did not exist before. And each person looks at this
new world differently. It's just so full of complexity. I know right
away when I like a piece of art. Art is funny that way, everyone
knows when they like it. There is some sort of internal detector that
everyone has. I wonder why Joe Shmoe has one type of detector and we
have another. Perhaps it is our individual experiences or something
else unseen in the mind. Locally I like the abstract artist Nel
Ivancich. She has some very rich and amazing artwork at the Phillips
Gallery.
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Gavin:
Did you seek out any college for art or was it more self-taught?
Gina:
I had been creating digital artwork for a few years on my own but by
2003 I decided I wanted to take the next step and make 3D computer
animations. I was living in Seattle at that time and I took classes
at Mesmer Animation Labs. I had unwittingly chosen just the right
time as they closed down shortly after. I think you can learn a lot
on your own but you can learn so much more from other people. I
really enjoyed the experience.
Gavin:
What drew you to doing digital designs as opposed to other
traditional artforms?
Gina:
I am and was very interested in technology and computers. At the
time I was on the computer most of the day establishing my website
and networking so it was a matter of convenience to experiment with
digital image programs in my free time.
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Gavin:
Having done that for a few years, was it easier for you to
transition over to animated works or did you find it more
difficult?
Gina:
Animation is much more difficult than still work. You can alter a
single image more easily. Animation is similar to film in that it
generates between 24 to 30 frames per second, so it is not as easy to
alter or to fix a mistake. It is problem solving all the way through,
from the beginning to the end of an animation, and each animation
brings about a new set of challenges. But honestly, I love the
challenge it provides. It flexes my mind and makes the end result all
the more rewarding. My initial goal was to "see" things
that we could not yet see. And I did do that with some of my
animations, one in particular. I worked with the author Robert A.
Freitas Jr. making an animation based on a design from his book
Nanomedicine. The animation demonstrates a hypothesized application
of a computer on the hand that can do what all computers do but could
also be monitoring one's body for health statistics. As time
rolled on I made more artistic statements like my computer animated
recreation of Van Gogh's "Starry Night" and "The Surrealist".
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Gavin:
What the process like for you when creating an animation, from
concept to final product?
Gina:
First I think of the general idea for example "I want to
animate a singing robot." Then I write it down in a linear
fashion, describing each scene in one sentence on a piece of paper.
It looks like an outline, it doesn't have details written in which
leaves me room to be creative while I am making the animations. Using
this as a guide I then go into my 3D programs and start setting up my
3D models. Afterwards I go into my audio program and mix music tracks
and/or record my narration so that I have a final audio track. Then I
animate the 3D models with movements all the while attempting to
complement the audio track. I then render all of the frames out of
the 3D programs. Then I go into my Combustion program where I bring
in all of the rendered parts and assemble them. It's sort of like
putting the pieces of a puzzle together. From here I render my final
video. Because they render so large, usually in gigabytes, I have to
compress them with Sorenson Squeeze so that they are small enough to
upload to the internet for you to watch.
Gavin:
Do you usually have a set idea of what you're aiming for, or will
you play around with it frequently until you like what you've
got?
Gina: In
the beginning my process was different. When you are learning you
play around a bit more; you are doing a lot of exploring. At that
time I would go into my 3D programs without having any plan at all.
But now that I understand my tools I can better map out my end goal
ahead of time.
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Gavin:
Tech wise, what do you use both OS and hardware wise to create these
works?
Gina:
I use a multitude of programs which I combine for the totality of the
work. I use 3D Studio Max, Vegas, Poser, Particle Illusion, Bryce,
Photoshop, Combustion and Sorenson Squeeze. My computer is a
specialty Boxx workstation (Windows Vista Ultimate 64 bit OS, 3TB
RAID, 12GB RAM). I use a Drobo to back up my large animation
files.
Gavin:
On the side you also paint textured works. What got you started in
creating those pieces?
Gina:
It was my move here to Utah. I moved here from Seattle the end of
September. Something about the close mountain range inspired me. It
generates a feeling of living inside of a piece of artwork. I started
creating the textured paintings in February. I was creating different
types of artwork before, such as handmade cards, fabric wall hangings
and jewelry but I wanted to create something bigger. Something that
could hang on people's walls.
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Gavin:
How did the idea come from to write a graphic novel?
Gina:
Before my animation work I was very focused on nanotechnology, I
developed a web portal and nanotechnology news service. This is why you will sometimes see
this topic in my artwork and animations. Nanotechnology is an
emerging science that is on a scale so small you can not see it with
the human eye. It is one billionth of a meter. If fully developed
nanotechnology could provide some amazing benefits to humanity. For
example: cures for diseases, one could have nanobots roaming the body
and repairing any nasty viruses or cancer cells. Nanobots could be
sent out into the atmosphere to repair pollution. Nanotechnology
could also help fight starvation via molecular food synthesis. Before
I began the graphic novel I had watched a lot of movies and read
books where humans build a great technology, then this technology
turns against humanity and endangers it. I knew that I would like to
see a story where it wasn't so black and white. As I progressed with
my own art I began thinking why can't I make that story. The plot
itself developed quite unexpectedly. A few years ago I began seeing
pieces of the Lazarus story in my mind. Over time the details began
to fill in and I wrote the story out. This must have awoken something
in my mind because after that I wrote out more stories that perhaps
will take a life of their own one day.
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Gavin:
What was the process like for you in writing the story for Lazarus
and developing those characters and their world?
Gina:
I had the story written out as a linear plot but later had to
rewrite a second version as a script so that my characters could
speak to each other. Once I completed the script I could then go
ahead into the 3D computer programs. The initial part is a lot of set
up, what should they be wearing, what should they be sitting on etc.
it is basically a gathering of parts. Then the fun part begins,
creating the the 3D images that you see in the graphic novel. I did
this image by image and page by page looking at the script as I went
along. I used Photoshop to put the text above the images and arrange
the page layouts. I proofed the final version for months. In the 3D
world it is easy to have feet standing through a mountain or a toe
poking through a shoe, so there are a lot of details to watch out
for.
Gavin:
How was it for you writing that story while adapting it to your 3D
artwork?
Gina:
It was a lot of fun. I really enjoy creating artwork, but the
graphic novel concept was new to me. I felt like a puppeteer bringing
my story to life. It was very Zen, a whole new way to approach my
work.
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Gavin:
What was it like finding a publisher for this specific kind of
story?
Gina:
I actually decided to do it myself. I set up my own publishing
company. Lewis is my husband's last name and Miller is mine.
Gavin:
What's the public reaction been like since its release?
Gina:
I have been very pleased with the response. People are embracing the
idea of 3D art in a graphic novel. I have gotten supportive emails
and a lot of great comments about Lazarus at my blog.
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Gavin:
Are there any plans right now to do a second book, or sticking to
your art for now?
Gina:
Yes. I have a lot of ideas for future books. I have many more
stories but I would also like to create some graphic novel poems. I
have written poetry since I was a child and back then I had a dream
that I would publish books of poetry. The dream has altered a bit
now. I would like to write a poem and have that single poem become
the story and the inspiration for the artwork. With Lazarus there was
a story line that I had to make the artwork represent. With a poem I
could really break the boundaries of the artwork and take it to a
heightened degree. I am looking forward to exploring the freedom of
that. I will also be continuing to create more textured
paintings.
Gavin:
Going local for a bit, what's your take on the local art scene, both
good and bad?
Gina:
I would love to know more about it myself. I have heard that there
is a great local art scene here. I have on my to do list to take a
trip down to the Gallery Stroll. Since I am still relatively new to
the area I still have a lot to discover but I very much look forward
to finding out more.
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Gavin:
Is there anything you believe could be done to make it more
prominent?
Gina:
For the community, I know there are a lot of great art galleries
here in the state of Utah. Take a day to visit some, I think you will
really enjoy it. For the artist or those who want to become an
artist, dare to dream. In today's world you can learn a lot from just
the internet alone. Get inspired by other artists. You can learn what
you don't know and you can achieve your dreams, just keep
trying.
Gavin:
What are your thoughts on the way computerized artwork is recognized
these days as an art form, and what do you think people could do to
improve that?
Gina:
I hope that people are open to it. I believe that all art is an
expression that can speak loudly no matter what the process for
creating the artwork. Art is an inner reflection or a reflection of
the world around us, or some found place that is being shared. We
have come a long way in the development of artistic tools, from film
to electronica music. Digital is the next generation. It is not a
threat to traditional mediums, it is just another tool, another
option. As you can see with my own work, I create both computer
generated art and real world art. I think there is value and beauty
in both. I think whatever you are creating, whether it's fabric,
digital, a painting, a book, music, animations, movies, it all comes
from the same place. A real passion to create and the joy that comes
from that. We can enjoy all forms of art.
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Gavin:
What can we expect from you the rest of the year?
Gina:
I hope to pique the interest of a local art gallery for my
collection of textured paintings. I would love to have an established
relationship with a gallery so that I can make art for people to
enjoy in their daily lives. It's a dream of mine. Secondly, when I
first moved to Utah the area was so striking to me that I drove
around taking photographs. I then ran the photographs through a
computer process to create a kaleidoscope effect. I will be making
another book out of this project.
Gavin:
Aside from the obvious, is there anything you'd like to plug or
promote?
Gina:
You can watch the trailer for my graphic novel Lazarus and
find out where to purchase it here.
Photographs of my textured paintings are here. Keep checking back at my website because you never know what I'll be doing next.
And please feel free to send me an email, I'd love to hear from you!
nanogina@aol.com.
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Tags: Gina Miller, Nanogirl, Lazarus, Image